When creating the description for your asset you may want to use different text styles to help make your writing more readable to consumers, or simply to make your asset stand out from the crowd. All formatting on the Marketplace is text-based, so typing in a certain way changes the style of the text. Here is a list of the options you have when creating your asset listing:
Italic text
To create italic text, place your text between a single pair of asterisks (*) like so:
markup: *this text is italic*
result: this text is italic
Bold text
To create bold text, place your text between two pairs of asterisks (*) like so:
markup: **this text is bold**
result: this text is bold
Bold and italic text
To create bold-italic text, place your text between three pairs of asterisks (*) like so:
markup: ***this text is bold and italic***
result: this text is bold and italic
URL References
To create URL references, you place the text where you want the link in between square brackets [ ] and then reference the link with clear spacing between like so:
markup: "this is a [link] to a webpage
[link]:http://gamemaker.io"
result: this is a link to a webpage
Tip: To make your page neater, it is better to have the references at the bottom of the page.
Bullet-pointed lists
To create a bullet-pointed list, make sure there is a line break above and below the list and then start each line with an asterisk (*) or a hyphen (-).
markup:
* List item one
* List item two
* List item three
Result:
- List item one
- List item two
- List item three
Numbered Lists
To create a numbered list, make sure there is a line break above and below the list and then start each line with consecutive numbers.
markup / result:
- List item one
- List item two
- List item three
Code blocks
To create an indented code block, make sure there is a line break above and below the code and then start each line with four spaces.
markup:
Lorem ipsum take a look at my code
game_maker_function(arguments);
yet_another_function(more, arguments, here);
result:
Lorem ipsum take a look at my code
game_maker_function(arguments);
yet_another_function(more, arguments, here);