Table of contents
- Overview
- System Requirements
- Downloading the Software
- Advice for BYOD Schools
- Using old pre-site licenses
- Troubleshooting
Overview
Once you've set up your Education Admin Account, we would suggest that you or your IT technician read the following technical information, to ensure that GameMaker will work within your specific network setup.
This article contains technical information and should mainly be used if an issue is encountered.
For further information on seats, please refer to our Creating and Managing Seats guide.
System Requirements
Information on the hardware requirements for GameMaker does not differ between Education licensing and non-Education licensing.
The System Requirement on the Get Page contains the below information:
SYSTEM REQUIREMENTS
All GameMaker installs require at least 3GB free disk space and an internet connection at least once a month (we would recommend always-on broadband). GameMaker also requires a 64-bit OS to install and run.
Minimum Spec
- Windows 7 with SP1* or macOS Big Sur*
- Dual Core CPU
- 2GB RAM
- OpenGL 4-compliant onboard graphics
- HDD
Recommended Spec
- Windows 10/11 or macOS Monterey
- Quad Core CPU
- 8GB RAM
- Dedicated graphics card
- SSD
For detailed information on the tools you will require to build your projects, please see our Required SDKs FAQ (where you will also find links to our platform setup guides).
* Please note that making games for some platforms will require newer than this.
Downloading the software
There are download buttons available for the Windows IDE and MacOS IDE on our Education page as well as the Get Page (if you are logged into your Education account).
When you install GameMaker, you will be prompted for login details, and you should give the login details for the Seat that you will need to create. (see our Creating and Managing Seats Help Article for more information), not the account details you use to sign into the website - these will return an error.
For bulk installations, please see our GameMaker Silent Installation guide.
Advice for BYOD Schools
The educational use of GameMaker is designed for use in a traditional classroom environment. The option to use the software in a BYOD model is at the school's discretion however is not something the educational use of GameMaker was designed for. While the students, in theory, would be able to continue working at home they would only be able to do so as long as another class was not happening at the same time.
Troubleshooting
If during the setup process, it becomes apparent that GameMaker is encountering issues during installation or when running, we would suggest that you read and follow our Help Articles GameMaker Required SDKs and User Permissions and Internet Access Required by GameMaker as this may provide you with information on changes you need to make or exceptions that need to add within your network to allow the software to work as intended.
If you encounter any issues during the setup process that are not answered in this set of articles, please send our Support Team a message through our Contact Us Page.