YoYo QA Dept

  • Total activity 876
  • Last activity
  • Member since
  • Following 0 users
  • Followed by 7 users
  • Votes 11
  • Subscriptions 791

Articles

Votes on activity by YoYo QA Dept Recent activity Votes
  • GameMaker 2.3.0 And The Exciting Changes It Brings

    Welcome to GameMaker 2.3.0! This major new release introduces many significant improvements to the software, which you can find detailed further down this page: new resource types and editors; imp...

  • Setting Up For Android

    In this article we give the required steps to set up Android (which also supports Amazon Fire devices and store releases). You must always use the specific version(s) advised on the Required SDKs F...

  • Setting Up For HTML5

    In this article, we give the required steps to get the HTML5 platform up and running.   General Information To target HTML5 from the IDE, use the Target Manager, which is located in the top-right o...

  • GameMaker Free Version

    This article is a step-by-step guide on how to get started with the free GameMaker ("GM") version - registering for your account, logging-in to GameMaker itself, what restrictions a free version ha...

  • Android: Compiling Your App

    This article outlines the process of compiling your GameMaker project into an Android .aab or .apk file which can then be uploaded to one of the multiple Android stores (like Google Play or Amazon)...

  • What's New In GameMaker 2.3.2?

    The 2.3.2 release of GameMaker introduces some cool and major new features we wanted to highlight so you can jump right in asap. Note that this guide will focus on the major additions/changes, but ...

  • GameMaker Required SDKs

    This article details the required versions of the various tools and SDKs that the current release of GameMaker requires.  We do not recommend using third-party tools ahead of what is listed below -...

  • Steamworks SDK: Setting Up Your Games

    When you have your Steamworks Partner account and your application all set up, you'll need to obtain the Steamworks SDK. NOTE: If you have not yet registered with Steamworks, please see the officia...

  • Setting Up For Windows

    In this article we give the required steps to get the Windows platform up and running in the Windows IDE. Please note, the Remote Worker which Mac IDE users could previously use to do their Windows...

  • Setting Up For iOS (Including iPadOS)

    In this article, we give the required steps to get the iOS platform up and running. Please be aware that the iOS export is compatible with iPadOS, as there are very few differences and none of them...